Globs
A colorful puzzle game about size-changing blobs.
Programming & game design (Ninesliced team)

Play in browser
Playable build embedded from itch.io.
A pixel-art puzzle game where you resize expressive Globs to solve levels: push them, squeeze them into gaps, grow them to plug holes. What started as a 96-hour GMTK Game Jam 2024 entry on the theme “Built to Scale” grew into a full commercial release on Steam, iOS and Android.
Resize the Globs to clear a path through each level.
Overview
Every Glob is a soft, googly-eyed blob whose size is the puzzle. Make one bigger and it shoves its neighbours, bridges a gap, or wedges a door open; shrink it and it slips through a crack. Levels layer these rules into compact, hand-authored puzzles that stay readable while the solutions get sneakier.
The jam build scored 4.5/5 across 44 ratings on itch.io. We liked it enough to keep going: the full version ships 40+ levels, 4 visually distinct worlds, a jazzy original soundtrack and 10 Steam achievements. It currently holds 100% positive Steam reviews.
Four worlds, each with its own palette, music and mechanical twist.
Highlights
- One verb, deep puzzles: resizing is the only mechanic, used for pushing, blocking, bridging and squeezing.
- From jam to storefront: extended from a 96-hour prototype into a polished, paid release across desktop and mobile.
- Cross-platform: Steam (Windows / macOS / Linux), iOS, Android and an HTML5 build, all from a single Godot project.
- Made by a small team: built with Ninesliced, where I worked on programming and game design.
Later levels combine several Globs and obstacles into tighter spaces.
My role
Programming and game design as part of the Ninesliced team: gameplay systems, level mechanics and the cross-platform Godot build that powers the Steam and mobile releases.
Tech
Built in Godot with GDScript, exported to desktop, mobile and web from one codebase.
Team

Nolan Carlisi
arkanyota.com
Léo Bernard
yolwoocle.com
Guillaume Tran
notgoyome.github.io



