Théodore Billotte
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2024 · Academic project — 3D rendering Completed

Raytracer

A ray-tracing renderer, extensible through plugins.

Developer (Epitech academic project, 2nd year)

A 3D ray-tracing renderer in C++: scene geometry, lighting model, shadows and reflections, with a modular plugin-based architecture allowing new primitives and effects without touching the core. Emphasis on 3D math and clean software design.