Théodore Billotte
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2026 · Computer Graphics projects, Tsinghua UniversityCompleted

OpenGL Graphics Projects

Terrain, water, particles, tessellation, lighting and an interactive Rubik's cube.

C++ / OpenGL developer

OpenGL Graphics Projects

A suite of modern C++17 / OpenGL 3.3 graphics projects from the Computer Graphics course at Tsinghua University: seven assignments spanning terrain rendering, procedural effects, GPU tessellation, lighting and an interactive Rubik’s cube. Each project keeps shaders, assets, camera and scene logic cleanly separated.

Terrain engine

A heightmap-based terrain engine with a skybox, an animated sea with reflections, and free-camera navigation.

Terrain engine Heightmap terrain with skybox and animated, reflective water.

Terrain up close Close-up of the terrain surface and shading.

Terrain demo Flying over the terrain in real time.

Particles & lighting

GPU particle effects (stars and snow) and Phong lighting applied to loaded OBJ models.

Snow particles Snow particle system.

Phong illumination Per-fragment Phong lighting on an OBJ model.

Interactive Rubik’s cube

A fully interactive Rubik’s cube, generalised from a standard 2×2×2 all the way up to 8×8×8, with animated rotations.

Rubik’s cube The cube generalised to larger dimensions.

More

The remaining projects, including a textured solar system with labels and a GPU-tessellated Bézier surface, are shown in the video demos further down the page, alongside the per-assignment reports and the course presentation.

My role

C++ / OpenGL developer. Engine architecture, shaders and scene logic across all seven projects.

Tech

C++17 · OpenGL 3.3 · GLFW

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Education