Théodore Billotte
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2024 · Academic project — networked game engine Completed

R-Type

A networked multiplayer shoot-em-up and its engine, in C++.

Developer (Epitech academic project, 3rd year)

Rebuilt the shoot-em-up R-Type as a networked multiplayer game with a custom engine: UDP/TCP client-server architecture, game loop and an ECS (Entity-Component-System) architecture in modern C++. This real-time networking experience feeds directly into the work on Naucto.