R-Type
A networked multiplayer shoot-em-up and its engine, in C++.
Developer (Epitech academic project, 3rd year)
Rebuilt the shoot-em-up R-Type as a networked multiplayer game with a custom engine: UDP/TCP client-server architecture, game loop and an ECS (Entity-Component-System) architecture in modern C++. This real-time networking experience feeds directly into the work on Naucto.